About

I build worlds that
don't exist yet.

Gianluca Gatto

I'm Gianluca — a 3D artist and Blender specialist selling production-ready models on TurboSquid and CGTrader, and taking on custom commissions for studios, agencies, and indie teams.

I focus on photorealistic product visualization, architectural environments, and game-ready assets. My process: understand the use case, nail the topology, get the materials right, and deliver files that drop straight into your pipeline — Blender, Unity, Unreal, whatever you're running.

Clients come to me when they need models that look real and work technically. Clean UV maps, optimized poly counts, PBR materials, proper scale. No guesswork on your end.

13+

Models on marketplaces

2

Platforms (TurboSquid, CGTrader)

Blender

Primary tool

PBR

Material standard

Expertise

3D Modeling

Clean geometry, proper topology. Models that work across pipelines.

Texturing & Materials

PBR workflows. Materials that look and feel right under any lighting.

Lighting & Rendering

Setting the mood. Cycles and EEVEE. Making things look real.

Animation & Motion

Bringing static models to life. Product turntables to character animation.

Tools

BlenderCyclesEEVEESubstance PainterPhotoshopAfter EffectsUnityUnreal Engine

Available for projects

Working on something interesting?

Let's talk