About
I build worlds that don’t exist yet.
I’m Gianluca — a 3D artist and Blender specialist. I make photorealistic environments and production-ready props, licensed on TurboSquid and CGTrader or built to commission.
Understand the use case, nail the topology, get the materials right, deliver files that drop straight into your pipeline — Blender, Unity, Unreal, whatever you’re running.
Start a commissionReply within 24 hours
Modelling
Clean geometry and topology that survives another pipeline.
Texturing
PBR sets that hold up under any lighting.
Lighting
Cycles and EEVEE, lit for the shot rather than the preset.
Animation
Turntables, camera moves and simulation.
Tools
BlenderCyclesEEVEESubstance PainterPhotoshopAfter EffectsUnityUnreal