About
I build worlds that
don't exist yet.

I'm Gianluca — a 3D artist and Blender specialist selling production-ready models on TurboSquid and CGTrader, and taking on custom commissions for studios, agencies, and indie teams.
I focus on photorealistic product visualization, architectural environments, and game-ready assets. My process: understand the use case, nail the topology, get the materials right, and deliver files that drop straight into your pipeline — Blender, Unity, Unreal, whatever you're running.
Clients come to me when they need models that look real and work technically. Clean UV maps, optimized poly counts, PBR materials, proper scale. No guesswork on your end.
13+
Models on marketplaces
2
Platforms (TurboSquid, CGTrader)
Blender
Primary tool
PBR
Material standard
Expertise
3D Modeling
Clean geometry, proper topology. Models that work across pipelines.
Texturing & Materials
PBR workflows. Materials that look and feel right under any lighting.
Lighting & Rendering
Setting the mood. Cycles and EEVEE. Making things look real.
Animation & Motion
Bringing static models to life. Product turntables to character animation.
Tools
Available for projects