Game Assets
Assets that perform.
Game-ready 3D models built for performance. Optimized topology, clean UVs, PBR textures — ready for Unity and Unreal.
Optimized Geometry
Clean topology with proper edge flow. Multiple LODs for performance scaling.
PBR Texturing
Substance Painter workflows. Albedo, normal, roughness, metallic — the full stack.
Engine-Ready Exports
FBX, OBJ, glTF. Tested in Unity and Unreal before delivery.
Animation-Ready
Proper rigging and weight painting for characters that move right.
Game Asset Work
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Assets that look great and don't break your frame budget.
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